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ba_atlas_jail_swbs

#21
learn how crouch jumping works

theres a pit in sniper escape that you literally cant get out of, and the winners box for sniper escape is too low, so you can actually jump out of the cage

66units iirc, on 128tick atleast
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#22
break floor is broken. Neither button would start the game.
[Image: tumblr_oskop5Mb8y1r63q61o3_r1_540.gif]
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#23
(01-30-2017, 09:43 PM)Gran Wrote: learn how crouch jumping works

theres a pit in sniper escape that you literally cant get out of, and the winners box for sniper escape is too low, so you can actually jump out of the cage

66units iirc, on 128tick atleast

It's 65, but it's better to go with 64 for crouch jumps. If you do 63 they don't need to do a proper crouch jump.
[Image: XFyJpnV.gif]
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#24
(01-30-2017, 09:43 PM)Gran Wrote: theres a pit in sniper escape that you literally cant get out of

it's the pit with 3-5  wooden walkways, funnily enough these are breakable.

so ct's can shoot them before t's even get there and trap them in the pit




also your sniper escape in general feels hella fucking imba. it's sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo fucking long. two towers, corner positioned, fairly tall, ugh.

I find sniper escape fun from both sides on papas as well as jungle jail. I played it 2x as a T on atlas and hated it.
I enjoy hypes sniper escape the most from both stand points.


perhaps something like the jungle style (it's from the center, with a walkway towards the sides. it probably gives you about the middle 3rd of the sniper escape to shoot from.

in general for T's more flashes, a few smokes, taller walls, a few safe walls (thicker or stronger material)  that can't be wallbanged.
and i'd rather you make a teleport button rather than have the 'spectator' side. appearing on radar as a T is a huge disadvantage.
[Image: gE35etN.gif]
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#25
fix the lighting on it, texturing and all the other shit!
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#26
Before releasing another update, anything else besides all this?

(04-08-2017, 05:43 PM)ʎʇsoɹℲ Wrote:
  • Remove the textures from the backs of walls and bottoms of the map.
  • Fix the holes in the walls that you can use to see/drop into the void.
  • Use nodraws
  • Delete that whole goddamn house that's near maincells (or cut it down to a single floor, maaaaaybe two), remove like 85% of the invis wall hidey-holes that the house has.
  • Make your mini-climb actually completable.
  • Make the teleport towers kill much faster.
  • Make it so the last stage of bhop doesn't teleport you back a stage just for standing on the start platform.
  • Add lights. So many lights. Please.
That's off the top of my head.
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#27
When you finish surf you finish at the first place everytime
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