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jb_adventuretime_swbs_beta

#11
(11-04-2016, 12:04 AM)h8cod Wrote: maze with a 10 different variations

1/10 rounds maze is played. No.
[Image: tumblr_oskop5Mb8y1r63q61o3_r1_540.gif]
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#12
make the hard climb a tad bit longer/harder, add a skill jump type game such as the one on papas but harder, change the name to jb_dirtydan, and maybe add some cool things such as pressing the buttons to make robama/brobama on obama, various little things like that are cool.
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#13
Can i get my name on the map somewhere so i feel special Big Grin

But anyways, just don't put od secrets pls. I would like to see a good not too easy and too hard slide race. Gotta love those. Maybe a death course/run.
[Image: NJpudMR.jpg?1]
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#14
Honestly if my name isnt somewhere huge then dont even bother making the map. Suggestion: make a bhop and some kind of gun game between T's and CT's like a game.
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#15
(11-04-2016, 05:06 AM)Festive Wrote: Honestly if my name isnt somewhere huge then dont even bother making the map. Suggestion: make a bhop and some kind of gun game between T's and CT's like a game.

only if you like me.
[Image: tumblr_oskop5Mb8y1r63q61o3_r1_540.gif]
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#16
I'm a big fan of secrets like on canyon
a little hidden, but behind a skill barrier for the best tricks

volleyball on carceris is a good unique game


a game where you get push triggered up [air strafe to avoid shit] then go to the next room and low gravity down [still air strafing haven't landed yet]
maybe make 3 ups and 3 downs getting progressively more difficult
button to control which 'end' wins the game, perhaps separate ones with distinct difficulty differences


I think mazes are bad, but race mazes with traps are cool [cavern, papas, dojo]
it's more course-esque than maze
if you do make a maze I think it should have multiple potential winning paths that aren't always open
the concept of a maze interests me more as a player/warden if the victor[s] are more lucky than experienced with the map


if you dedicate a warday area make it so you can leave with some peeks, more than one exit, and not get secret/tped in on [peanut]
if you don't pls evaluate the cells->armory access path and make sure that area isn't visible from the entire fucking map [jb_cold? - the pacman one]


custom hide and seek warday. armory locks, all cts are teleported into skybox, guns on map made inaccessible
all Ts get a shitty gun [maybe a shotgun with one clip, maybe a low tier smg]
CTs get slightly better guns [more ammo for shotguns, mid tier smg, +deag??]
CTs have less people so better equipment, but Ts still have a defense mechanism [I said shotgun first to encourage hiding]

not sure where/how CTs could rejoin the round without Ts being able to camp it.
maybe something like a 1-way glass room just plopped in the open for 5 seconds before it opens.
something that makes it suicide to try and camp as the 'hiding' T team
[Image: gE35etN.gif]
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#17
lowkey drop a easter egg about me ty
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#18
(11-04-2016, 02:42 PM)Big Wet Wrote:
I'm a big fan of secrets like on canyon
a little hidden, but behind a skill barrier for the best tricks

volleyball on carceris is a good unique game


a game where you get push triggered up [air strafe to avoid shit] then go to the next room and low gravity down [still air strafing haven't landed yet]
maybe make 3 ups and 3 downs getting progressively more difficult
button to control which 'end' wins the game, perhaps separate ones with distinct difficulty differences


I think mazes are bad, but race mazes with traps are cool [cavern, papas, dojo]
it's more course-esque than maze
if you do make a maze I think it should have multiple potential winning paths that aren't always open
the concept of a maze interests me more as a player/warden if the victor[s] are more lucky than experienced with the map


if you dedicate a warday area make it so you can leave with some peeks, more than one exit, and not get secret/tped in on [peanut]
if you don't pls evaluate the cells->armory access path and make sure that area isn't visible from the entire fucking map [jb_cold? - the pacman one]


custom hide and seek warday. armory locks, all cts are teleported into skybox, guns on map made inaccessible
all Ts get a shitty gun [maybe a shotgun with one clip, maybe a low tier smg]
CTs get slightly better guns [more ammo for shotguns, mid tier smg, +deag??]
CTs have less people so better equipment, but Ts still have a defense mechanism [I said shotgun first to encourage hiding]

not sure where/how CTs could rejoin the round without Ts being able to camp it.
maybe something like a 1-way glass room just plopped in the open for 5 seconds before it opens.
something that makes it suicide to try and camp as the 'hiding' T team

Noted, thanks a million for this input. I will most likely add the games you have requested and note the suggestions.
[Image: tumblr_oskop5Mb8y1r63q61o3_r1_540.gif]
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#19
dont abandon this project like EVERY other swoobles jb map...
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#20
(11-04-2016, 07:27 PM)dad? Wrote: dont abandon this project like EVERY other swoobles jb map...

didnt abandon my last project i just became autistic at the end.
[Image: tumblr_oskop5Mb8y1r63q61o3_r1_540.gif]
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