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Jb_papas_kingdom_swbs rebirth

#31
letting cts have a button to armory is a major balance shift.
[Image: gE35etN.gif]
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#32
(10-17-2016, 06:27 PM)Big Wet Wrote: letting cts have a button to armory is a major balance shift.

You are correct. This map needs a balance shift. If T's can camp armory, it is a VERY T sided map if they get in. I would rather give CTs a few options to get into armory then just vents.
Courtesy of Ouchi
[Image: IOsS9zl.png]
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#33
make so entering armoury from vents is silent to prevent cts from sitting and hearing and then going back or do a way back like in spy
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#34
(10-17-2016, 08:06 PM)h8cod Wrote: make so entering armoury from vents is silent to prevent cts from sitting and hearing and then going back or do a way back like in spy

Making it silent is not the best idea. I can add a delay on the door so that when T's hit vent, the door won't open for like 10 or 15 secs so that T's have time to get a gun if fast enough.
Courtesy of Ouchi
[Image: IOsS9zl.png]
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#35
(10-17-2016, 06:45 PM)RussianLightning Wrote: You are correct. This map needs a balance shift. If T's can camp armory, it is a VERY T sided map if they get in. I would rather give CTs a few options to get into armory then just vents.

inb4 spy armory secret
[Image: jXrTRj.gif]
"Dear God, tinkle, tinkle, hoy!"


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#36
(10-17-2016, 09:09 PM)◬ rory ◬ Wrote:
(10-17-2016, 06:45 PM)RussianLightning Wrote: You are correct. This map needs a balance shift. If T's can camp armory, it is a VERY T sided map if they get in. I would rather give CTs a few options to get into armory then just vents.

inb4 spy armory secret

I mean, you never know. Right now it is a button. Maybe I might do something like that.
Courtesy of Ouchi
[Image: IOsS9zl.png]
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#37
(10-17-2016, 09:13 PM)RussianLightning Wrote:
(10-17-2016, 09:09 PM)◬ rory ◬ Wrote:
(10-17-2016, 06:45 PM)RussianLightning Wrote: You are correct. This map needs a balance shift. If T's can camp armory, it is a VERY T sided map if they get in. I would rather give CTs a few options to get into armory then just vents.

inb4 spy armory secret

I mean, you never know. Right now it is a button. Maybe I might do something like that.

No.
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#38
A delay sounds fair
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#39
(10-17-2016, 10:13 PM)ʎʇsoɹℲ Wrote:
(10-17-2016, 09:13 PM)RussianLightning Wrote:
(10-17-2016, 09:09 PM)◬ rory ◬ Wrote:
(10-17-2016, 06:45 PM)RussianLightning Wrote: You are correct. This map needs a balance shift. If T's can camp armory, it is a VERY T sided map if they get in. I would rather give CTs a few options to get into armory then just vents.

inb4 spy armory secret

I mean, you never know. Right now it is a button. Maybe I might do something like that.

No.

Haha. Input noted.
Courtesy of Ouchi
[Image: IOsS9zl.png]
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#40
10/19/2016 Changelog

LR Room:
    - Flying joust gone
    - New Climb
    - 1st, 2nd, 3rd, Last place podium for LR Climb
    - Reset button for LR Climb podium
    - Shot4Shot
    - Moved Bxing ring into LR
    - Re-textured
    - AWP Box removed (will possibly be readded with scouts)
    - AWP secret TEMPORARILY gone
    
Game Room:
    - 1st, 2nd, 3rd, Last place podium for Slide Race and Race
    - Slide race re-textured and brightened up.
    - Slide race recall is not shit
    - Reset button for race and slide race for podium
    - Race re-textured
    - Race takes 4 people max
    - Slide race enter portal is not shit anymore
    
Sniper Escape:
    - Re-textured
    
Other:
    - Knives are given on round start
    - CT armory door button not active till 45 secs into the round (9:15)
    - Removed secret behind cells (will be readded)
    - new songs on boxing ring
    - Fixed clipping for Protect the House basement door and grass
    
Planned changes:
    - A lot more games in the old boxing ring/4 square area
    - Rebuild 4-squre
    - A second way out of PTH (one-way)
    - Pool target game?
    - Nade toss part of shot4shot?
Courtesy of Ouchi
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