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Rules Draft

#1
This is a draft of the new rules, follow current rules
*DISCLAIMER* There are some rules that are not listed but are implied. If you have questions ask a lead. They will give you the best answer.
*ALL RULES ARE SUBJECT TO CHANGE*
Swoobles Server wide rules These rules are included with JB rules.
Need to reach a JB admin? Click me and add one of our many admins!
Have a question/suggestion for rules? Click me and create a thread. Or Click me and send Big Wet a PM w/ suggestions.

*click-->How to Play JailBreak<--click*

N.B.:  Admins have authority over all disputes including the firing of the warden. If an admin has ended a discussion and referred you to other means of discussing it, ANY argument will result in appropriate punishment. If you feel you are wrongly punished, report them on the forums.

Terrorist Rules

  1. All Ts must follow warden’s orders or they are KOS.
  2. Giving 4 or more false orders makes you KOS.
  3. Being in armory is always KOS. Entering or breaking vents always makes you KOS.
  4. LR rules must always be fair for both sides (Ex, you cannot force a CT to stand still while you free roam around the map).
  5. Shift/Crouch walking means no jumping, you are allowed to jump over obstacles.
  6. If a beacon is used with a order, it is implied with the order should be done in the general area of the beacon.
  7. Shooting any weapon or damaging a CT with a grenade will deem you KOS.
  8. Cheating a game is KOS unless warden specifies otherwise.
  9. Detouring and delaying are KOS unless warden specifies otherwise.
  10. Ts may request a repeat on the first three orders given by warden. Warden may choose to repeat for the Ts, or give their next order. If the warden chooses to give a new order, the T should follow the new order. Failure to do so will deem you KOS.
  11. When the amount of non-rebelling Ts equals the number of Ts required for LR, rebelling Ts may not camp vents or secrets to delay the round. Doing so will result in beaconing -> slapping -> slaying.
  12. When warden dies, all T’s must freeze until new orders are given or else you are rebelling.

Counter-Terrorist Rules
  1. CTs must have a clear, working mic to be on CT!
  2. Excessive racism, mic spam or disrespect will get you CTbanned. Please don't be a nuisance while on CT.
  3. CTs may only kill Ts who are rebelling or who have been called KOS. Please refer to the explanation of Active vs Passive rebelling below.
  4. The only orders CTs can give are for Terrorists to drop their weapons or while giving a repeat of an order.
  5. CTs cannot call KOS based on items, they must always refer to T’s by their names.
  6. CTs are not allowed to bait. Attempting to bait a T, or a stack of T’s is not allowed (Running closely to them intentionally, or repeatedly).
  7. CTs may not camp armory, vents, or secret teleporters at any time.
  8. CTs may not break or damage vents. This rule is negated during LR or Last CT.
  9. CTs cannot be in armory past 9:30 unless they are getting ammo or pursuing rebels.
  10. CTs may pursue vents/secrets/teleports if they know a terrorist is in vents/secret or they have seen a T use a teleporter–Warden may still deny them permission. ( Ex. Obama scout secret, Papa Kingdom’s AWP, Dojo Scout Room).
  11. CTs may kill anyone outside of cells before orders.
  12. CTs must give terrorist 3 seconds to drop their weapons or contraband or they are made KOS. Having a primary in your hands will also deem you KOS.
  13. CT may not leave warden without his permission unless pursuing ammo/medic/rebels.
  14. CTs must follow Warden’s orders unless the order will result in their death. Warden may tell CTs to play 1 v 100, Pokemon, etc.
  15. CTs are not allowed to play games except during LR or a freeday. They may also play during a warday as long as they have dropped their contraband.
  16. There may only be 1 CT in vents at a time unless there are 19 or more terrorists, in which case there can be 2. If there are 32 or more terrorists there can be 3 CTs in Vents. This rule is negated when the amount of non rebelling Ts is less than or equal to the number of Ts needed for LR.
  17. Contraband spawned outside of armory (guns or ANY type of grenade) that does not directly interfere with the round may not be moved by CTs. This does not include dropped contraband from the Ts. This does not apply to last CT, or during LR.
  18. Favoritism is not allowed. Please note that favoritism does not apply to last CT.
  19. All games are Warden kills only, unless otherwise stated.
  20. CTs must participate in LR. You may not delay an LR, even your own.

Warden Rules

  1. Warden must give clear orders and must maintain the flow of the round (T’s should clearly know what to do).
  2. Warden may only call a freeday or a warday using the !day plugin.
  3. The first order a Warden gives must take Ts out of their cells or iTs invalid.
  4. Warden may only unwarden with valid reason (e.g. if they are in vents). Being in LR is not a valid reason to /uw.
  5. New orders override previous orders, unless otherwise stated. Orders that are not to be overridden must be clear (e.g. “Do not jump until I give permission” or “Jump, continuously”).
  6. Warden must give orders before cell doors open or it’s a freeday.
  7. Each warden may only play the same game two times per round.
  8. Warden may not use their beacon to mislead players.
  9. Warden must make it clear they are playing a certain game before playing that game.
  10. Warden may not call using microphones KOS for Ts.
  11. Warden cannot force a T to bloodhound.
  12. If the warden gives a pardon, the pardon is guaranteed. Warden may require conditions to grant this pardon, but offering any conditions, once met, gives a pardon. Unless detouring or delaying while doing these conditions they are not KOS. When playing simon says, simon must give the pardon else it does not count.
  13. On opinion based days, such as joke days, all CTs must vote on whether the T lives or dies (Tie goes to the winner; i.e 3 say live, 3 say dies T lives).
  14. Warden may only restrict a CTs primary weapon.

Freeday Rules

  1. T’s can go anywhere, and do anything. Entering armory or vents is still KOS.
  2. CTs are allowed to do any game on the map, as well as use teleporters and secrets, so long as they are not breaking any rules regarding camping.
  3. CTs cannot kill a prisoner for coming close to you on a freeday, unless actively trying to knife you.
  4. CTs can not use buttons or triggers on the map to kill Ts.

Freeze Tag Rules

  1. CTs may pursue any secrets or vents without permission, but they may not break vents.
  2. CTs may not play games (unless it is possible that a T is in the game).
  3. Ts may not be in an area which CTs can neither get into nor recall them from.

Warday Rules

  1. Warden must explain where the Warday is and the time it expands. Wardays will always start when the prisoners are unfrozen.
  2. Warday must expand by 9:00. 45 seconds after the Ts are unfrozen is the soonest warday may expand.
  3. Wardays cannot be in an area which is only accessible by a teleporter.
  4. CTs must be in the area of the warday (killing outside of warday area before it expands will result in a slay). CTs may only freeroam if they have no contraband.
  5. If a T is TRYING to kill a CT then they may be killed in the first 15 seconds of a round when Warday is called.
  6. Warday cannot be in an area that gives view of cells/armory.
  7. CTs can't camp the Warday area after it expands.
  8. CTs may freely pursue vents during warday, but cannot break them.

Game-Specific Rules

  1. 1v100: There must be at least five Ts alive to play 1v100.
  2. Simon Says:
    1. To begin Simon Says, warden must give the following two orders, in any order:
      • Simon says we’re now playing Simon Says.
      • Simon says I’m simon.
    2. To end Simon Says, warden must give the following two orders, in any order:
      • Simon says we're no longer player Simon Says.
      • Simon says I'm no longer Simon.
  3. Warden must state the exact prize for each game played either in chat, CT chat, or on mic before the game begins.
  4. When playing a game for a prize, changing the prize requires warden to restart the game.
  5. First Reaction Last Reaction may only be played twice per warden.
  6. CTs must use pistols in games that require CTs to shoot unless the map has games with predefined weapons.



Active vs. Passive Rebellion

Actively rebelling includes any attempt to damage CTs whether it be with grenade, knife, secondary, or primary. Using secrets, vents, secret teleporters, running away, 3+ false orders, and entering armory are all actively rebelling. Any T who is seen actively rebelling may be killed by any CT. Any T who is known to be an active rebel may be called KOS by name any CT. Only wardens pardon exonerates an active rebel.

Passive rebellion is when a T breaks wardens current order without further rebellion. Passive rebels may be killed by any CT during the order they are passively rebelling. Any passively rebelling T who is damaged while passively rebelling is considered an active rebel. Warden's next order pardons any passively rebelling T who follows that next order. CTs may not call passive rebellers KOS, but may request that warden KOS’s any passive rebeller within a reasonable timeframe of the passive rebellion. This request must be made with the offending player's name. If they do not know the players name at the time of the passive rebellion then they may not be killed.  If all T’s are supposed to be afk frozen and a T is jumping in or around stack that would classify as an act of passive rebellion.


*Jailbreak Punishments*
Will be updated as seen fit.
The punishments should be followed to keep things fair for all players.
If people are deliberately breaking rules you may skip the 1st punishment.

Freekilling (depends on severity.):
If the free kill was an accident, warn the person and respawn those killed
1st offense: Slay offender. Respawn those killed by offender.
2nd offense: Slay & CT ban or teamswitch if you feel nice. (CT ban should reflect the behavior of offender and how many people were killed.)
3rd offense: 30 minute CTban.
4th+ offense: Double length of last punishment.

Purposely mass freekilling is always a permanent ct ban. (Mass freekilling = 4 or more.)

Freeshooting:
1st offense: Warning
2nd offense: Slay.
3rd offense: CT ban for no more than 3 hours.

Constant baiting (depends on severity.):
1st offense: Slay.
2nd offense: Teamswitch.
3rd offense: CT ban for no more than 1 day.
4th offense: CT ban for no more than 1 week.
Anything past 4th offense is perm CT ban.

Giving False Orders as CT/Warden
1st offense: Verbal warning
2nd offense: 30 minute CT ban
3rd offense: 150 CT ban
4th offense: permanent CT ban.
Anything past 4th offense is perm CT ban.

Avoiding mute/gag:
1st offense: Re-apply punishment.
2nd offense: Silenced for no more than 2 days.
3rd offense: Silenced no more than 4 days.
4th offense: Perm silence.

Constant begging for unmute/gag/unctban:
1st offense: Verbal warning
2nd offense: Silenced.
3rd offense: Silenced for no more than 2 days.

Spamming To admins:
1st offense: Warning
2nd offense: Kick
3rd offense: Ban for no more than 2 hours.

Constant begging for a teamswitch. (if spammed in "To admins" same punishment can be applied.):
1st offense: Verbal warning
2nd offense: Silenced.
3rd offense: Silenced for no more than 2 days.

Ignoring admin orders:
1st offense: Verbal Warning
2nd offense: Kick
3rd offense: Ban for no more than 2 hours. (CT ban no more than 2 hours. Depending on rule broken.)

Ghosting/changing name to talk while dead:
1st offense: Verbal warning.
2nd offense: Kick
3rd offense: Ban for no more than 2 hours.

Loopholing/exploits:
1st offense: Verbal warning
2nd offense: Kick
3rd offense: Ban for no more than 2 hour.

If something is not listed then ban accordingly:
1st offense: Warning
2nd offense: 30 minute CT ban.
3rd offense: Double length of last punishment.
LR Ratios
1-18 Ts = 1 LR
19-31 Ts = 2 LR
32+ Ts = 3 LR
Reply
#2
rules draft


feel free to ask questions, poke holes in them, suggest improvements, point out contradictions, etc


*not a new new rule suggestion thread* mainly alterations of wordings for clarity, and things you think were missed unintentionally
[Image: gE35etN.gif]
Reply
#3
Why wasn't this introduced in the admin only section first?

3/4 of the sentences don't end in periods.

Can CTs break/damage vents during a regular day now? I don't see anything about that.

Some of the grammar/word usage is off:
Quote:3. The only orders CTs can give are for Terrorists to drop their weapons or while repeat an order
repeat should be repeating.

Why does this rule
Quote:Warden may only call a freeday or a warday using the !day plugin
not include buttons pressed to start wardays (prisonhouse warday button)?

This rule
Quote:For the first order a Warden gives, it must take Ts out of their cells or it’s invalid

is worded poorly, should say "The first order a Warden gives must take Ts out of their cells or it's invalid."

This rule
Quote:Warden may not call using microphones KoS for Ts
should be changed, or atleast some kind of discussion on it. Warden may not call using microphones kos during the first 2 minutes of the round? May not be one of the first 5 or 10 orders.

Missing an end parentheses at the end of warden rule #14.

I feel like this rule should be reworded:
Quote:Ts may request a repeat on the first three orders given by warden. Warden may choose to repeat for the Ts, or give their next order. If the warden chooses to give a new order, the T should follow the new order. Failure to do so will deem you KoS
Maybe something like "Ts may request a repeat on the first three orders given by warden. Warden does not have to give repeats on old orders."

I think that cheating a game should be a whole nother rule instead of being lumped with detouring or delaying in this rule:
Quote:Cheating a game, detouring,and delaying orders are KoS unless specified by warden.

Why is armory or vents capitalized in freeday rule #1??

Freeday rule #4 T should be Ts.

CTs doing secrets should be discussed in the freeday rules.

Missing an 8 for warday rule #8.

Game specific rule #4:
Quote:When playing trivia, rolling for a prize, or similar games, changing the prize requires warden to restart the game
should be more clear. What does "similar games" mean, as I wouldn't say that climb is a similar game to playing trivia or rolling for LR. Does that mean warden can change the prize for climb whenever he feels like to whatever he wants? There's nothing in warden rules about it.

I like some of the additions, but strongly feel that this should have been released in the admin only section. As well, some of these grammar mistakes/capitalization issues/period usage could have easily been fixed with some proofreading.

I feel like basically 0 of the suggestions from this thread were implemented.
Reply
#4
Yah I just copy pasted from the google doc with shitty grammar *cough*shiny*cough*

And there was a reason this wasn't public, bw.
Reply
#5
It's a draft I wouldn't be hyper worried about Shinys inability to write coherent sentences.

I copied it here instead of admin only because the more people looking over the better. I don't particularly see benefit to pretending rules aren't being changed/aren't written by humans.

The rules say going into armory/vents is KoS. I'd really rather have less rules and occasionally have to tell new players breaking them is auto KoS rather than have that and other such simplicities as rules. They add up fast. I think we should use our active/knowledgeable non admins (people like dad who aren't admins but play a lot and know the rules and clue in others on nuances they've learned from admins or the forums).

The current rules look like a daunting read.
[Image: gE35etN.gif]
Reply
#6
(03-26-2016, 06:49 PM)Frosty Wrote: Yah I just copy pasted from the google doc with shitty grammar *cough*shiny*cough*

And there was a reason this wasn't public, bw.

I couldn't think of a reason to not publicize it. If you want you can move it back but when they complain you have to listen not me Big Grin.
[Image: gE35etN.gif]
Reply
#7
(03-26-2016, 06:56 PM)Big Wet Wrote:
(03-26-2016, 06:49 PM)Frosty Wrote: Yah I just copy pasted from the google doc with shitty grammar *cough*shiny*cough*

And there was a reason this wasn't public, bw.

I couldn't think of a reason to not publicize it. If you want you can move it back but when they complain you have to listen not me Big Grin.

Nah, I'll just actually fix it up instead of putting it off u.u
Reply
#8
There are a lot of additions/removals/changes that could have been worked out in admin only with, you know, people who know the rules really well, or admins. A lot of these changes warrant discussion.

Any casual player/non admin would have had no idea that it wasn't in admins only until I brought it up, would have made the release a lot cleaner.

I was referencing CTs breaking vents, not Ts breaking vents being kos. Currently, there is no rule in this update that references whether or not CTs can break vents during a regular day. I'd argue that can't really be understood from "common sense".

I also think this would be a great time to include a rule about warden renaming Ts, refer to the multiple threads made in admin only.
Reply
#9
@Chris most of the things you mentioned have been fixed up.

You can still use buttons for wardays/freedays, just in conjunction with the plugin.

We decided warden calling Ts over mic KoS was pointless, as warden's mic mutes Ts for the length of an order. If this needs to be revisited in the future, we will do so.

The repeats bit has been abused wayyyy too much. It's worded to prevent marksteelery where "oh the t asked for a repeat during the order but the warden gave a new order but he asked when it wasn't an old order so he still has to repeat but no but yes etc".

As far as suggestions from the thread you linked go, I see about half of the things mentioned implemented. This is a step in the right direction, but we can still work on it.
Reply
#10
(03-26-2016, 07:24 PM)Frosty Wrote: @Chris most of the things you mentioned have been fixed up.

You can still use buttons for wardays/freedays, just in conjunction with the plugin.

We decided warden calling Ts over mic KoS was pointless, as warden's mic mutes Ts for the length of an order. If this needs to be revisited in the future, we will do so.

The repeats bit has been abused wayyyy too much. It's worded to prevent marksteelery where "oh the t asked for a repeat during the order but the warden gave a new order but he asked when it wasn't an old order so he still has to repeat but no but yes etc".

As far as suggestions from the thread you linked go, I see about half of the things mentioned implemented. This is a step in the right direction, but we can still work on it.

But warden's mic doesn't afaik, I'm pretty sure it has a charge as was discussed earlier. Warden's mic doesn't always mute.

We can't make all of the rules based around marksteele, it's been said the current rules are daunting for their length, I shortened that one and it holds the same meaning.

IDK man, secret rules being changed, vent damage, renaming Ts, warden queue overhaul. All suggestions in that thread I don't see changed in this one.
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