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Competitive Map Edits (_swbs)

#1
If you find a map that needs to be modified for competitive fairness, please post the name here, and if possible a short description of what's wrong.

What is a competitive map edit?
Imagine a map that has a slow moving door at the end of a stage, which seals the teleport to the next stage. This door doesn't start to open until you land on the end platform of that stage. So you end up wasting a good 2-3 seconds depending on how slow this door is.

Now imagine a scenario where someone gets their friend to hold this door open by standing at the end, this person can now save those 2-3 seconds by not having to wait for the door. Now because of this, every time someone else wants to compete for that map's record they need to find a friend willing to stand there for them.

A competitive map edit would simply delete the door in this scenario, as it doesn't add anything to the map and only makes people resort to unfair tactics.

Another example would include the removal or modification of random elements that can randomly influence a player's time. A good example is the changes made to surf_funhouse, this map had several moving obstacles(and surfs) which had the potential to make or break a players run.

The moving obstacles were made static and all of the fake surfs were deleted as they don't add anything other than unfair punishment to a player who lacks knowledge of the map. The clipping box after the first teleport was also deleted as it only lowers the skill cap by forcibly resetting everyone's speed.

Other edits may include making vital invisible collision, visible. Such as the window shortcut on surf_waterworks, skybox corners that can be strafed around closely to save time, etc.

There will be many competitive features coming to the timer in the future, so it's important the maps are up to par early on.

Changes: (newest to oldest)

surf_ninja_go_b5
  • surf_ninja_swbs
- Cleaned up the map by removing unused elements.
- Changed kill triggers to teleport triggers.
- Added visual indicators for various skybox edges/teleports triggers.
- Optimized Visleaves.
surf_vegetables
  • surf_vegetables_swbs
- Removed Door.
- Optimized Visleaves.
- Optimized .bsp file size by replacing many packed stock CSConfused textures, with stock CS:GO textures.
surf_fruits
  • surf_fruits_swbs
- All moving obstacles are now stationary.
- Removed Door.
- Optimized Visleaves.
- Optimized .bsp file size by replacing many packed stock CSConfused textures, with stock CS:GO textures.
surf_this_njv
  • surf_this_swbs
- Removed first door, but added a wall around the rings.
- Removed the fake surface from the shortcut.
- Optimized Visleaves.
- Optimized .bsp file size by replacing many packed stock CSConfused textures, with stock CS:GO textures.
surf_waterworks_njv
  • surf_waterworks_swbs
- Added a visual aid for the invisible window shortcut.
- Optimized Visleaves.
- Optimized .bsp file size by replacing many packed stock CSConfused textures, with stock CS:GO textures.
surf_funhouse_njv
  • surf_funhouse_swbs
- All moving obstacles are now stationary.
- Removed fake surfs and spikes.
- Removed clipping box after first teleport.
- Made lights slightly brighter.
- Added an "empty zone" at the start of the map's push effect.
- Optimized Visleaves.
- Optimized .bsp file size by replacing many packed stock CSConfused textures, with stock CS:GO textures.
surf_exocube
  • surf_exocube_easy
    surf_exocube_medium
    surf_exocube_hard

- Split the map into 3 separate versions, 1 for each difficulty. Players can no longer change the difficulty at start of map.
- Cleaned up the map(s) by removing unused elements.
- Optimized Visleaves.
- Optimized .bsp file size by replacing many packed stock CSConfused textures, with stock CS:GO textures.
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#2
surf_fruits - The rotating walls on the second level I think? Also the door that opens right after you pass those walls.
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#3
would anyone be willing to make changes to maps suggested here still? or is there an updated thread like this

edit- also would something like this also work on course/ever be implemented in that way (example, saw_rfix elevator)
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