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PrankingYou | Skinhub.com

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Date: Jan 14, 2018 - 05:14 am

Ultimate Jailbreak - Mod Changelog

#41
  • Changed the warden model from the SAS to the Professional.
  • Now determines if last guard will be available when the round starts.
  • Added a command to specifically set the warden.
  • Players will now lose their admin given freeday if they give/take damage to/from another player before they select a day from the menu.
  • Players will now lose their admin given freeday if they take too long to select from the menu.
  • The rebel last requests will no longer be randomly selected for players when they take too long to choose from the LR menu.
  • Guards can now knife prisoners on zombie warday.
  • Guards now have infinite ammo on the following wardays:
    • Classic
    • Gang
    • Low gravity
    • Weapon selection
    • Zombie
  • The following rebel LRs will now sees the guards on their radar.
    • Drug dealer
    • Machine gunner
  • The following rebel LRs will now be teleported to a random location when the LR starts.
    • Drug dealer
    • Machine gunner
    • Phat kid
    • Sniper
    • Wild cowboy
  • Guards now have infinite reserve ammo for the following wardays:
    • Classic
    • Gang
    • Low gravity
    • Weapon selection
    • Zombie
#42
  • The last requests available and last guard status text will no longer appear on round start if there are no guards (think first round).
  • Fixed a bug where a player could have a freeday initialized even if their freeday menu failed.
  • Fixed a bug where molotovs and tagrenades would get their clip size modified.
#43
  • Added chat message for when CT's hit a vent notifying them they hit a vent.
  • Do not show the warden menu on the first warden.
  • Fixed Guards keeping their secondaries on Ghost Rebel.
Courtesy of Ouchi
[Image: IOsS9zl.png]
#44
  • Changed Guard Vent message to a HudHint so it is not as spammy.
  • All Freedays affect both teams now.
  • Added Gloves.
Courtesy of Ouchi
[Image: IOsS9zl.png]
#45
  • Made sure Warden is removed when they swap teams to either spec or T
  • Made sure Guards that are auto-swapped due to the ratio being too high for T's are automatically added back to the top of the Guard queue
  • Added !cdo as a !celldoorsopen command alias.
  • Removed !d for the warden day menu as it is used for donator purposes.
Courtesy of Ouchi
[Image: IOsS9zl.png]
#46
  • Added LR category - End Round
  • Added LR End Round - Draw (this immediately ends the current round in a draw)
#47
  • Fixed playing the round draw sound.
  • Fixed pointer coming out of warden's feet when using healthshot and grenades.
  • Added a cvar to allow overriding the day limit.
  • Muted players will now be notified they are muted.
  • Removed the asian female and black male prisoner models.
  • Added a new white skin for the remaining white male prisoner model.
  • The freeze tag warday now uses the new white skin with a render color instead of a built in blue skin for frozen players.
#48
  • Added a blue (cyan) ring.
  • Added a feature where you can use the warden menu to color the Prisoners based off of the color ring they are in. Picture
  • Fixed prisoner rebel days getting guard knives.
Courtesy of Ouchi
[Image: IOsS9zl.png]
#49
  • Added One In The Chamber Warday
    • Everyone gets a usp with 1 bullet and a knife. A kill with either gives a bullet. A headshot gives 2.
Courtesy of Ouchi
[Image: IOsS9zl.png]
#50
  • Added Rebel - Coked Taser
    • The player gets a taser with a shot every 1 second and 3x speed.
  • Fixed End Round - Draw so you can do it with any amount of CTs.
Courtesy of Ouchi
[Image: IOsS9zl.png]


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