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JAILBREAK RULES - READ OR BE PUNISHED!

#1
RULES UPDATED 2/21/2017! PLEASE READ THE RULES!
*DISCLAIMER* There are some rules that are not listed but are implied. If you have questions ask a lead. They will give you the best answer.
*ALL RULES ARE SUBJECT TO CHANGE*
Swoobles Server wide rules These rules are included with JB rules.
Need to reach a JB admin? Click me and add one of our many admins!
Have a suggestion for rules? Click me and create a thread. Or Click me and send Big Wet a PM w/ suggestions.
If you have any questions about jailbreak rules, please check the Jailbreak AMA and see if someone's asked before you, or just ask yourself!

*click-->How to Play JailBreak<--click*

N.B.:  Admins have authority over all disputes including the firing of the warden. If an admin has ended a discussion and referred you to other means of discussing it, ANY argument will result in appropriate punishment. If you feel you are wrongly punished, report them on the forums.

Terrorist Rules
  1. All Ts must follow warden’s orders or they are KOS.
  2. Giving 3 or more false orders makes you KOS.
  3. Being in armory is always KOS. Entering or breaking vents always makes you KOS.
  4. LR rules must always be fair for both sides (ex, you cannot force a CT to stand still while you freeroam around the map).
  5. Shift/crouch walking means no jumping, however you are allowed to jump over obstacles.
  6. If a beacon is used with an order, it is implied with the order should be done in the general area of the beacon.
  7. Shooting any weapon or damaging a CT with a grenade will deem you KOS.
  8. Cheating in any game is KOS unless warden specifies otherwise.
  9. Detouring and delaying are KOS unless warden specifies otherwise.
  10. Ts may request a repeat on the first three orders given by warden. Warden may choose to repeat for the Ts, or give their next order. If the warden chooses to give a new order, the T should follow the new order. Failure to do so will deem you KOS.
  11. When the amount of non-rebelling Ts is less than or equal to the number of Ts required for LR, rebelling Ts may not camp vents or secrets to delay the round. Doing so will result in beaconing -> slapping -> slaying.
  12. When warden dies, all T’s must freeze until new orders are given or you are considered rebelling.
  13. Asking for a pardon makes you KOS unless warden pardons you.
  14. Guard chat (!g) is only to be used the legitimate reasons. Examples: pardons, trivia answers, repeat requests, and (reasonable) questions.

Counter-Terrorist Rules
  1. CTs must have a clear, working mic to be on CT! You MUST speak English!
  2. Excessive racism, mic spam or disrespect will get you CTbanned. Do not be a nuisance while on CT.
  3. CTs may only kill Ts who are rebelling or who have been called KOS. Please refer to the explanation of Active vs Passive rebelling below.
  4. CTs cannot give orders to Ts, unless they are repeating an order or telling a T to drop their contraband.
  5. CTs cannot call KOS based on items, they must always refer to T’s by their names.
  6. CTs are not allowed to bait. Attempting to bait a T, or a stack of T’s is not allowed (Running closely to them intentionally, or repeatedly).
  7. CTs may not camp armory, vents, or secret teleporters at any time.
  8. CTs may not break or damage vents. This rule is negated during LR or Last CT.
  9. CTs cannot be in armory past 9:30 unless they are getting ammo or pursuing rebels.
  10. CTs may pursue vents/secrets/teleports if they know a terrorist is in vents/secret or they have seen a T use a teleporter–Warden may still deny them permission. ( Ex. Obama scout secret, Papa Kingdom’s AWP, Dojo Scout Room).
  11. CTs may kill anyone outside of cells before cells are opened.
  12. CTs must give terrorists 3 seconds to drop their weapons or contraband or they are made KOS. Unholstered primaries are always KOS.
  13. CT may not leave warden without his permission unless pursuing ammo/medic/rebels.
  14. CTs must follow Warden’s orders unless the order will result in their death. Warden may tell CTs to play 1 v 100, Pokemon, etc.
  15. CTs are not allowed to play games except during LR or a freeday. They may also play during a warday as long as they have dropped their contraband.
  16. There may be 1 CT in vent for every available LR slot. This rule is negated when the amount of non rebelling Ts is less than or equal to the number of Ts needed for LR.
  17. Contraband spawned outside of armory (guns or ANY type of grenade) that does not directly interfere with the round may not be moved by CTs. This does not include dropped contraband from the Ts. This does not apply to last CT, or during LR.
  18. Favoritism is not allowed. Please note that favoritism does not apply to last CT.
  19. All games are Warden kills only, unless otherwise stated.
  20. CTs must participate in LR. You may not delay an LR, even your own.
  21. CTs, and warden, may not nazi. Admin discretion.

Warden Rules
  1. Warden must give clear orders and must maintain the flow of the round.
  2. Warden may only call a freeday or a warday using the !day plugin.
  3. The first order a Warden gives must take Ts out of their cells or it's invalid.
  4. Warden may only unwarden with valid reason (e.g. if they are in vents). Being in LR is not a valid reason to /uw.
  5. New orders override previous orders, unless otherwise stated. Orders that are not to be overridden must be clear (e.g. “Do not jump until I give permission” or “Jump, continuously”).
  6. Warden must give orders before cell doors open or it’s a freeday.
  7. Warden may not use their beacon to mislead players.
  8. Warden must make it clear they are playing a certain game before playing that game.
  9. Warden may not call using microphones KOS for Ts.
  10. Warden cannot force a T to bloodhound.
  11. If the warden gives a pardon, the pardon is guaranteed. Warden may require conditions to grant this pardon, but offering any conditions, once met, gives a pardon. Unless detouring or delaying while doing these conditions they are not KOS. When playing simon says, simon must give the pardon else it does not count.
  12. On opinion based days, such as joke days, all CTs must vote on whether the T lives or dies (Tie goes to the winner; i.e 3 say live, 3 say dies T lives).
  13. Warden may restrict the use of snipers for CTs. Warden may not restrict other weapons.

Freeday Rules
  1. Ts can go anywhere and do anything. Entering armory or vents is still KOS.
  2. CTs are allowed to do any game on the map, as well as use teleporters and secrets, so long as they are not breaking any rules regarding camping.
  3. CTs cannot kill a prisoner for coming close to you on a freeday, unless actively trying to knife you.
  4. CTs can not use buttons or triggers on the map to kill Ts.

Freeze Tag Rules
  1. CTs may pursue any secrets or vents without permission, but they may not break vents.
  2. CTs may not play games (unless it is possible that a T is in the game).
  3. Ts may not be in an area which CTs can neither get into nor recall them from.

Warday Rules
  1. Warden must explain where the Warday is and the time it expands. Wardays will always start when the prisoners are unfrozen.
  2. Warday must expand by 7:00. 8:30 is the soonest the warday may expand.
  3. Wardays cannot be in an area which is only accessible by a teleporter.
  4. CTs must be in the area of the warday (killing outside of warday area before it expands will result in a slay). CTs may only freeroam if they have no contraband.
  5. If a T is TRYING to kill a CT then they may be killed in the first 15 seconds of a round when Warday is called.
  6. Warday cannot be in an area that gives view of cells/armory.
  7. CTs can't camp the Warday area after it expands.
  8. CTs may freely pursue vents during warday, but cannot break them.

Game-Specific Rules
  1. 1v100: There must be at least five Ts alive to play 1v100.
  2. Simon Says:
    1. To begin Simon Says, warden must give the following two orders, in any order:
      • Simon says we’re now playing Simon Says.
      • Simon says I’m simon.
    2. To end Simon Says, warden must give the following two orders, in any order:
      • Simon says we're no longer playing Simon Says.
      • Simon says I'm no longer Simon.
  3. Warden must state the exact prize for each game played either in chat, CT chat, or on mic before the game begins.
  4. When playing a game for a prize, changing the prize requires warden to restart the game.
  5. Each warden may only play First Reaction Last Reaction twice per round. You must state that you are playing prior to starting.
  6. CTs must use pistols in games that require CTs to shoot unless the map has games with predefined weapons.
  7. The following games are disallowed. You may not play these games under any circumstances:  
    • Fish in a barrel
    • Shoot or don't shoot

Map-Specific Rules
  1. Wardays are banned on the other side of the teleport on jb_minecraft_fippin_beta.

Contraband
Contraband: Primaries, Secondaries, HE Grenades [explosive], Incendiary/Molotov Grenades [fire].
Not contraband: Smokes, Flashes, Decoys. 
Non-warden CTs may not call contraband KoS, nor make Ts drop Smokes, Flashes, and Decoys.

Active vs. Passive Rebellion

Actively rebelling includes any attempt to damage CTs whether it be with grenade, knife, secondary, or primary. Breaking or entering vents, running away, 3+ false orders, and entering armory are all actively rebelling. Using secret teleporters or entering secrets, when the action directly contradicts warden's orders, is considered actively rebelling. Any T who is seen actively rebelling may be killed by any CT. Any T who is known to be an active rebel may be called KOS by name any CT. Only wardens pardon exonerates an active rebel.

Passive rebellion is when a T breaks wardens current order without further rebellion. Passive rebels may be killed by any CT during the order they are passively rebelling. Warden's next order pardons any passively rebelling T who follows that next order. CTs may not call passive rebellers KOS, but may request that warden KOS’s any passive rebeller within a reasonable timeframe of the passive rebellion. This request must be made with the offending player's name. If they do not know the players name at the time of the passive rebellion then they may not be killed.  If all T’s are supposed to be afk frozen and a T is jumping in or around stack that would classify as an act of passive rebellion.


*Jailbreak Punishments*
Will be updated as seen fit.
The punishments should be followed to keep things fair for all players.
If people are deliberately breaking rules you may skip the 1st punishment.

Freekilling (depends on severity.):
If the free kill was an accident, warn the person and respawn those killed
1st offense: Slay offender. Respawn those killed by offender.
2nd offense: Slay & CT ban or teamswitch if you feel nice. (CT ban should reflect the behavior of offender and how many people were killed.)
3rd offense: 30 minute CTban.
4th+ offense: Double length of last punishment.

Purposely mass freekilling is always a permanent ct ban. (Mass freekilling = 4 or more.)

Freeshooting:
1st offense: Warning
2nd offense: Slay.
3rd offense: CT ban for no more than 3 hours.

Constant baiting (depends on severity.):
1st offense: Slay.
2nd offense: Teamswitch.
3rd offense: CT ban for no more than 1 day.
4th offense: CT ban for no more than 1 week.
Anything past 4th offense is perm CT ban.

Giving False Orders as CT/Warden
1st offense: Verbal warning
2nd offense: 30 minute CT ban
3rd offense: 150 CT ban
4th offense: permanent CT ban.
Anything past 4th offense is perm CT ban.

Avoiding mute/gag:
1st offense: Re-apply punishment.
2nd offense: Silenced for no more than 2 days.
3rd offense: Silenced no more than 4 days.
4th offense: Perm silence.

Constant begging for unmute/gag/unctban:
1st offense: Verbal warning
2nd offense: Silenced.
3rd offense: Silenced for no more than 2 days.

Spamming To admins:
1st offense: Warning
2nd offense: Kick
3rd offense: Ban for no more than 2 hours.

Constant begging for a teamswitch. (if spammed in "To admins" same punishment can be applied.):
1st offense: Verbal warning
2nd offense: Silenced.
3rd offense: Silenced for no more than 2 days.

Ignoring admin orders:
1st offense: Verbal Warning
2nd offense: Kick
3rd offense: Ban for no more than 2 hours. (CT ban no more than 2 hours. Depending on rule broken.)

Ghosting/changing name to talk while dead:
1st offense: Verbal warning.
2nd offense: Kick
3rd offense: Ban for no more than 2 hours.

Loopholing/exploits:
1st offense: Verbal warning
2nd offense: Kick
3rd offense: Ban for no more than 2 hour.

If something is not listed then ban accordingly:
1st offense: Warning
2nd offense: 30 minute CT ban.
3rd offense: Double length of last punishment.
LR Ratios
1-18 Ts = 1 LR
19-31 Ts = 2 LR
32+ Ts = 3 LR
#2
Updated rules as per thread here.
#3
Reworded "Active Rebelling" explanation for clarification.
#4
Re-added CT rule 21. CTs, and warden, may not nazi. Subject to admin discretion.

Please refer any questions for what is and isn't permissible to the JB AMA.
[Image: 6mmNZSq.gif]
#5
Adjusted CT rule 16 to reflect plug-in changes.
[Image: 6mmNZSq.gif]
#6
Modified CT rule #1 to contain "You MUST speak English".
#7
Added list for disallowed games. Currently only has one game, but games will be added as needed. Abusing games to the detriment of the server will also lead to a ctban.

Playing fish in a barrel is now disallowed, under any and all circumstances.

Edit: Big Wet added shoot or don't shoot.
#8
Updated!

Warden rule 14 changed from:

Warden Rules

14. Warden may only restrict a CTs primary weapon.

To:

Warden Rules

14. Warden may only restrict a CTs primary weapon and must announce his/her intentions to do so within 5 seconds of receiving warden. Warden may only restrict CT's primary once per map per warden. (i.e. John gets warden and restricts ct's primaries, he cannot restrict primaries again until the map has changed) (This rule is subject to admin discretion, if an admin deems the wardens restrictions disruptive to the gameflow then the admin can override the warden's restriction)
[Image: D0tBlu4.jpg]
#9
Updated!

Warden rule 14 changed from:

Warden Rules

14. Warden may only restrict a CTs primary weapon and must announce his/her intentions to do so within 5 seconds of receiving warden. Warden may only restrict CT's primary once per map per warden. (i.e. John gets warden and restricts ct's primaries, he cannot restrict primaries again until the map has changed) (This rule is subject to admin discretion, if an admin deems the wardens restrictions disruptive to the gameflow then the admin can override the warden's restriction)

To:

Warden Rules

14. Warden may restrict the use of snipers for CTs. Warden may not restrict other weapons.




This rule has been through the wash a couple times now, but relative agreement was found that the head of the problem was too many snipers on a few popular maps. We have changed the rule to directly address it.
[Image: 6mmNZSq.gif]
#10
Removed:

Warden Rule 7: Each warden may only play the same game two times per round.

Added:

Game specific: Each warden may only play First Reaction Last Reaction twice per round. You must state that you are playing prior to starting.


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