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sm_timebomb as a level 1 command

#1
On course (which is really the only server it should be used), if you're a level 1 and someone afk is standing in a place where everything around him would kill him (such as a maze or maybe he's standing on a spike), you only option to not immediately kill the person is to try voice chat, but they might not have voice enable on. Point is, it can be impossible for a level 1 to get an afk person's attention without killing them. I suggest that sm_timebomb (which should always be used in the /admin menu just in case you mistype) should be changed to a level 1+ command rather than a level 2+ command. That way the game volume and visuals could get the players attention and it won't kill him unless he doesn't return in the 10 seconds or the admin doesn't press the number for his name in the menu in time. If you are worried that people could abuse with this, don't be, they can do the same damage without this command. If you are worried that people may accidentally kill people by not undoing the timebomb in time, don't be, the other option would kill him immediately.
[Image: 8kdVDYR.png]
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#2
I agree, I literally use this command only when people are delaying on course or rarely when they arent showing that they have a mic on jb ct.
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#3
I loved to use timebomb command when I was admin. Gave people more of a chance, rather than slap/slay. Also works against afk players, good way to bring them back to the game.
[Image: EmTbmQo.gif]
[Image: 8468e263f4a266c46b9c6e1439bf79e5.png]
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#4
its literally just /slay with /beacon so i don't see why it shouldn't be extended towards level 1s
Yo FUCK ANIME
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#5
No reason for this. Personally, I would just slap then slay. Timebomb isn't really needed in general; it just gives extra time for the delayer. You could just always wait in between /slap and /slay.
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#6
(05-18-2019, 04:51 PM)Rush3r Wrote: No reason for this. Personally, I would just slap then slay. Timebomb isn't really needed in general; it just gives extra time for the delayer. You could just always wait in between /slap and /slay.

The situations I'm talking about are ones where /slap would immediately kill them, like if they would fall off of a spike or go out of a maze.
[Image: 8kdVDYR.png]
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#7
(05-18-2019, 04:51 PM)Rush3r Wrote: No reason for this. Personally, I would just slap then slay. Timebomb isn't really needed in general; it just gives extra time for the delayer. You could just always wait in between /slap and /slay.

I've seen many situations where slapping them is a bad idea, especially on course. Also you arent an admin omega
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#8
(05-18-2019, 04:56 PM)jim Wrote: I've seen many situations where slapping them is a bad idea, especially on course. Also you arent an admin omega

Yes because I don't know anything that admins do as a casual. If they are AFK right on a ledge and /slap slaps them off, it's their own fault. Maybe don't be AFK?
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#9
(05-18-2019, 05:02 PM)Rush3r Wrote:
(05-18-2019, 04:56 PM)jim Wrote: I've seen many situations where slapping them is a bad idea, especially on course. Also you arent an admin omega

Yes because I don't know anything that admins do as a casual. If they are AFK right on a ledge and /slap slaps them off, it's their own fault. Maybe don't be AFK?

In that case, you might as well slay anyone who goes afk. But we don't because that's what the rules say not to do. If anyone has the option to timebomb them when slap may kill them, they should use timebomb.
[Image: 8kdVDYR.png]
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#10
My input on this I already gave on discord but I'll give here

If someone is delaying in a slap dangerous area that's entirely their fault and that's the risk they take when delaying. We shouldn't change how admin commands are handed out just because of rule breakers on course. If they die from the slap it isn't your fault as an admin it is their fault as the player breaking the rules. I just dont see why we would need to change this if we already have slap/slay.
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