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my map is done :)

#1
So i actually did it guys, did a map all by myself(but tbh got help). I know its small and short, so please give me some feedback Smile I couldn't get bots to not spawn in, so sorry about that Smile

Workshop Link

Update 1
- added stage text
- retextured walls on stage 2
- end room is a little more lively
- secret added Smile 

UPDATE 2
-invisible walls on stage 3 have now been retextured with glass
- textures on wall of stage 5 have changed
- fixed teleporter on stage 3
- teleporters now face the correct way (thanks disco for the heads up)
- you can no longer walk on platforms
- no more moving platforms, didn't flow well with the map

UPDATE 3
- stage 4 is now bigger
- added a platform on stage 2
- end room has a few more things

UPDATE 4
- texture overhaul
- lighting overhaul
- no more skybox 

[Image: EmTbmQo.gif]
[Image: 8468e263f4a266c46b9c6e1439bf79e5.png]
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#2
I like it! congratulations on making your first map! Smile I played around on it for a bit and here are a few things to consider:

Heart PROS:
-Map structure is nice, I like how you have everything laid out.
-Stage one is good!
-I like the smoothness of your ramp on stage 4.
Exclamation CONS:
-I am able to stand still on blocks.
-There is an invisible wall on stage 3??? (Not sure if on purpose????)
-Personally, I believe there may be too many jumps in difficulty, build up to those moving platforms (;
-Got stuck a little on 4th stage when I spawned, player-start needs to be moved up.

OPTIONAL CHANGES:
-Make the walls on stage 2 a different color?
-Stairs on stage 2 have an odd bump.
-5th stage move your orange platforms down to be flush with the grey one?
-Possibly add a 'Congratulations' message?
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#3
Thanks for the feedback. The invisible walls are on purpose, so is the teleport getting stuck.
[Image: EmTbmQo.gif]
[Image: 8468e263f4a266c46b9c6e1439bf79e5.png]
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#4
Looks pretty good, an easy short map. Like its simplicity and design

Some suggestions:
If you are trying to make the map a bit harder, you should make it so you cant stand still on a block.
For the 3rd stage, you should notify the player that there is invisible walls or something. I was confused for a bit lol.
Add a 'congratulations' at the ending room cause right now its bare lol 

overall its pretty good and simple and i like the design Smile
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#5
  • Don't put teleport destinations directly on a surface since it causes you to be stuck for a second or more after being teleported to it. raise them off the ground by 8-16 units and it should be fine
  • Please make sure that the teleport destinations are oriented to face the right way, even though it won't make a difference when testing locally, we run a plugin to force the view angle upon teleport, a detail which was removed from cs:go for some reason
  • There is some kind of invisible wall (not a clip brush as far as i can tell) that blocks the player at the end of the 3rd stage if you go on the right side.
  • Moving platforms are generally anti-speedrun since you can't rely on their position in a route, but the way they are placed on the third stage I think you can probably avoid them entirely.
  • If you want to add triggers to the platforms so to force bhopping, check out my tutorial about it here
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#6
Seems like a pretty solid first map, only suggestions I could think of were for stages 2 and 4.

For stage 2 you could potentially add a platform (even if one of the small cubes) in the area near my crosshair, just felt a little empty on that side. https://i.gyazo.com/a2694fa9538cf92e4ab3...71e566.jpg

And for stage 4 you may want to stretch out the stage itself, or the gap from the single platform to the end. If you surf a little in the beginning you can just go from the slanted ramp part to the end platform, obviously doesn't have to be some insane unit perfect strafe distance but it feels almost clunky with how small the stage is.

Other than that everything else felt pretty smooth, gj cant wait to run it Cool
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#7
So I think my map is at it's final stages, let me know if you guys find anything else that needs to be improved on or fixed Smile thanks
goober
[Image: EmTbmQo.gif]
[Image: 8468e263f4a266c46b9c6e1439bf79e5.png]
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#8
Alright, so this is honestly a great map overall, but I have 3 things that would need fixing imo.

1. [Image: Inked20190319212127_1_LI.jpg]
Please make this space a little larger, its hard to get through for someone that would want to do a speedrun or something. This might've been the idea but idk.

2. You are able to take fall damage on the 3rd Stage (The yellow stage). 

3. Idk how this would work but ive seen it on other maps. For all the stage signs, make them look at you wherever you move so that it always says Stage #.
[Image: giphy.gif]
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#9
(03-20-2019, 01:34 AM)Pleebis Wrote: Alright, so this is honestly a great map overall, but I have 3 things that would need fixing imo.

1. [Image: Inked20190319212127_1_LI.jpg]
Please make this space a little larger, its hard to get through for someone that would want to do a speedrun or something. This might've been the idea but idk.

2. You are able to take fall damage on the 3rd Stage (The yellow stage). 

3. Idk how this would work but ive seen it on other maps. For all the stage signs, make them look at you wherever you move so that it always says Stage #.

Idk how I feel about a change to #1. The map is fairly easy as it is, its mainly just a precision check that's not too taxing on a run and if you fail here at least it's early in a run vs late, personally I think it's fine the way it is. But of course change how you will as it is your map boppin.
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#10
Map is all done
Added a name to it Smile
Don't know what the process is of adding it here Smile
Thank you to everyone that left some feedback Smile
[Image: EmTbmQo.gif]
[Image: 8468e263f4a266c46b9c6e1439bf79e5.png]
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