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I need help

#1
Anyone know how to surpass a vmf protector that makes everything in the map nodraw trying to port mg_oaks_labrotory from CSS and mg_DayNiTe
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#2
Did you extract the embedded files and place them in their appropriate directories?
[Image: giphy.gif][Image: LKC06gu.png]
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#3
(03-06-2018, 01:50 PM)Yota_Ninja Wrote: Did you extract the embedded files and place them in their appropriate directories?
Yes the other map im porting works but some files are missing but this has a vmf protector so it forces all textures to become nodraw
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#4
It almost sounds like that is the point of a vmf protector. Also, what software are you using to decompile?
Courtesy of Ouchi
[Image: IOsS9zl.png]
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#5
(03-06-2018, 08:45 PM)RussianLightning Wrote: It almost sounds like that is the point of a vmf protector. Also, what software are you using to decompile?

bspsource
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#6
So when you open the vmf file you see everything as a yellow texture with the words "nodraw" on them? Or is everything black? Because what you described is not how the decompiler protection works.
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#7
(03-10-2018, 03:35 PM)hlstriker Wrote: So when you open the vmf file you see everything as a yellow texture with the words "nodraw" on them? Or is everything black? Because what you described is not how the decompiler protection works.

Its all nodraw its something mappers use to protect there maps in transfer all textures into nodraw and if you meant decompile protecting as seing everything white i know how to use embedded files to get all the map needed files but some maps have VMF Protect
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#8
There are programs that bypass decompiler protection. The only protection i've heard of is pretty much a flag in the file that tells programs "please don't decompile me". But anyways, there should be a way around this since the material data has to be in the bsp to begin with, assuming the map actually has materials when played in-game.
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#9
(03-11-2018, 08:45 PM)Hymns For Disco Wrote: There are programs that bypass decompiler protection.  The only protection i've heard of is pretty much a flag in the file that tells programs "please don't decompile me".  But anyways, there should be a way around this since the material data has to be in the bsp to begin with, assuming the map actually has materials when played in-game.

Theres another one that moves item's to 0,0,0 but this one doesn't have it.. I literally just decompiled it and I don't have any real problems.. Other than me missing .mdl files but that's a whole nother issue.
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#10
Not the maps i typed in my first post is was that has decompile protection the map with the decompile protection is this https://gamebanana.com/maps/170001
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