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[RELEASE] jb_august_2k17

#11
Map looks good, love the color game.

Where can we vote?

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#12
(09-30-2017, 11:10 PM)Burger Wrote: Map looks good, love the color game.

Where can we vote?

Unfortunately only the communities who sponsored the contest from a few months back can vote :/

Glad you guys like it! I've gotten some good feedback and will update this thread with a new version in a few days fixing a couple bugs :^)
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#13
Jumprope bar needs to be a lot higher. I was standing in the middle and got killed w/out jumping while it was over head.

You can pick up guns in 4 couches from armory.
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#14
(10-01-2017, 04:52 AM)Cookie Wrote: Jumprope bar needs to be a lot higher. I was standing in the middle and got killed w/out jumping while it was over head.

You can pick up guns in 4 couches from armory.

I've tried to recreate this ingame but can't do it, any chance you could send me a video of this happening? Hoping to release a fix today

edit: nvm fixed it
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#15
looks very good, the only thing that i would have to critique about this map is how close everything is, but thats just me. Textures nice, variety looks nice, clean, hopefully will be added
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#16
Map updated with the feedback of a few communities reporting some bugs!

https://gamebanana.com/maps/197227

[Image: wKCumAQ.png]
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#17
(10-05-2017, 01:55 AM)August Wrote: Map updated with the feedback of a few communities reporting some bugs!

https://gamebanana.com/maps/197227

[Image: wKCumAQ.png]

Suhweet. I will get this updated asap.
Courtesy of Ouchi
[Image: IOsS9zl.png]
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#18
Bugs:
-Cell Doors do not automatically open - it isn't set to do so.
All I noticed is that.


-Very boring and annoying layout, everything should be solid. Warden can fall into countless pits very easily.
-Extremely annoying to warden on, and Ts can rebel way too easily. Completely remove the back secret to armory. Make a different way.
-Move the primary games closer to the actual cells, warden shouldn't have to take 2 minutes to take the Ts from cells to volleyball.
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#19
(10-06-2017, 06:11 PM)ceelo Wrote: Bugs:
-Cell Doors do not automatically open - it isn't set to do so.
All I noticed is that.

I'll add a 60s delay to auto break in the next update.

(10-06-2017, 06:11 PM)ceelo Wrote: -Very boring and annoying layout, everything should be solid. Warden can fall into countless pits very easily.

I mean everyone can have their opinion but warden has 5 main pathways he can choose to go down so this doesn't really make sense.

(10-06-2017, 06:11 PM)ceelo Wrote: -Extremely annoying to warden on, and Ts can rebel way too easily. Completely remove the back secret to armory. Make a different way.

It isn't just armory, it randomly selects a a possible 4-5 different locations and t's only have enough time to even get in the secret if they are completely seperated from the main group so this seems unneeded if you're talking about the secret I'm thinking of

(10-06-2017, 06:11 PM)ceelo Wrote: -Move the primary games closer to the actual cells, warden shouldn't have to take 2 minutes to take the Ts from cells to volleyball.

Primary games is pretty subjective, but overall the map is designed so you can pretty much get to a new game within 10 seconds from any spot on the map since there are so many. I just tested it and it literally took me 21 seconds (no bhop) to run from cells to boomball, not 2 mins
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#20
(10-06-2017, 10:28 PM)August Wrote:
(10-06-2017, 06:11 PM)ceelo Wrote: Bugs:
-Cell Doors do not automatically open - it isn't set to do so.
All I noticed is that.

I'll add a 60s delay to auto break in the next update.

Don't worry about the auto-break. We have a plugin that manages that. We just haven't set cells yet.
Courtesy of Ouchi
[Image: IOsS9zl.png]
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