2019/07/14 - Bhop - Printable Version

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2019/07/14 - Bhop - Zzuby - 07-15-2019

Updated Plugins:
- You no longer leave garbage when leaving the server! Thanks Hymns For Disco
All weapons disappear when a player disconnects from the server. No more guns all over the place when running no hands.

[Updated]
Added challenge plugin:
You can now challenge other players to a race with !challenge
Races are for the entire map and you must be on the same style.
Don't worry, your times are still logged and records can be set when in a challenge.

- Set BHC to display 40 hops instead of the default 20

Removed Map:
bhop_dots_csgo - teleport issues

Added Plugin:
- Added RNG fix. Thanks Hymns For Disco for showing me this

This plugin fixes a number of physics bugs that show up in movement-based game modes like bhop and surf. These issues are related in that they all appear to happen at random – as far as a human player can tell.
Nothing this plugin does is impossible otherwise – it just keeps random chance from mattering.

Fixes:

    Downhill Inclines

Sometimes a player will not be "boosted" when falling onto an inclined surface, specifically while moving downhill. This fix results in the player always getting boosted. This is the scenario addressed by the original Slopefix. RNGFix also implements this fix in a way that does not cause double boosts when a trigger_push is on the incline, which is a problem the original Slopefix had.


    Uphill Inclines

When bhopping up an incline, sometimes the player loses speed on the initial jump, and sometimes they do not. This fix makes it so the player never loses speed in this scenario, as long as it was possible for the player to not lose speed, if not for the "luck" factor that makes this random. On shallow inclines and uneven ground, this means you will no longer randomly lose small amounts of speed when jumping, and on steep inclines this means you no longer need to land sideways and then turn directly up them, which was just a method for maximizing favorable odds.


    Trigger Jumping

Triggers that extend less than 2 units above the ground can sometimes be "jumped on" without activating them. This fix prevents this bug from occuring. This fixes annoyances like jumping on thin boosters without activating them, as well as exploitable behavior such as jumping on thin teleport triggers without activating them.


    Telehops

It is possible to pass through a teleport trigger so quickly that you also collide with the wall (or floor) behind it before actually being teleported, despite touching the teleporter "first". This fix makes it impossible to both collide with a surface and activate a teleport in the same tick. This is most notably useful on staged bhop maps with thin stage-end teleports positioned against walls; with this fix you no longer need to go through them at an angle just to maximize the odds of keeping your speed.


    Edge Bugs

When moving at high speed and landing on the extreme trailing edge of a platform, it is possible to collide with the surface -- resulting in a loss of vertical speed -- but without jumping, despite pressing jump in time (or holding jump with auto-bhop enabled). This fix causes the player to always be able to jump in this scenario. Note that you are still able to slide off by not pressing jump, if you wish to do so.



If you notice any issues please report them on the forums asap please.


RE: 2019/07/14 - Bhop - jim - 07-15-2019

thanks zzuby n hymns!!


RE: 2019/07/14 - Bhop - hotdoggy - 07-15-2019

Good stuff guys, really good bug fixes here


RE: 2019/07/14 - Bhop - Rush3r - 07-15-2019

goodjob boyos!


RE: 2019/07/14 - Bhop - Zzuby - 07-16-2019

Updated:

Added challenge plugin:
You can now challenge other players to a race with !challenge
Races are for the entire map and you must be on the same style.
Don't worry, your times are still logged and records can be set when in a challenge.