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Full Version: Balance scrambler
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It currently takes one team winning 10 rounds in a row for the teams to be scrambled.

I think that should be lowered to 5.

10s a lot man.
i agree
I agree. I also think we should make retake great aga- ... for the first time ever?
I agree too! after a team wins like 8 games in a row we win! we get t but it's the same team, the round after we instantly lose and it's the same team on t again and we gotta wait 10 rounds for it to be scrambled
Sounds like a good addition to me
yeah I've noticed this before, would definitely be nice to have it changed to 4 or 5
I think it has balance issues in general with even numbers on teams.

3v3 is probably the worst. One team can get crazy stacked. I'm not sure how hard it'd be, but if there's a situation like a T dying with 0 damage dealt, a CT doing 180 damage, and the T's still winning the round, the CT could take that T's spot as the "better" player. This is hardly necessarily the case, but if the best players are already together on T they can easily be clutching every single round even if one gets picked fast, leading to teams rarely switching. Depending on how it's reworked it could easily be a strictly worse player joining T, meaning the CT's odds go up, meaning even more active scrambling (which I think is good).
(03-30-2018, 08:11 PM)Big Wet Wrote: [ -> ]I think it has balance issues in general with even numbers on teams.

3v3 is probably the worst. One team can get crazy stacked. I'm not sure how hard it'd be, but if there's a situation like a T dying with 0 damage dealt, a CT doing 180 damage, and the T's still winning the round, the CT could take that T's spot as the "better" player. This is hardly necessarily the case, but if the best players are already together on T they can easily be clutching every single round even if one gets picked fast, leading to teams rarely switching. Depending on how it's reworked it could easily be a strictly worse player joining T, meaning the CT's odds go up, meaning even more active scrambling (which I think is good).

This pretty much solves the problem but I’m not sure how it would be possible. When you say the better player do you mean based on their rank on the server or actual performance in that game.
the rotation is based off round specific performance, as far as I can tell.

there is a small thing where connection time has an advantage (if it's 2v1 first round and the 1 player loses, and there are 3 players in join queue the player who lost will join the 2 he just played against). that's the only nuance I've seen