Ultimate Jailbreak - Mod Changelog

#41
  • Changed the warden model from the SAS to the Professional.
  • Now determines if last guard will be available when the round starts.
  • Added a command to specifically set the warden.
  • Players will now lose their admin given freeday if they give/take damage to/from another player before they select a day from the menu.
  • Players will now lose their admin given freeday if they take too long to select from the menu.
  • The rebel last requests will no longer be randomly selected for players when they take too long to choose from the LR menu.
  • Guards can now knife prisoners on zombie warday.
  • Guards now have infinite ammo on the following wardays:
    • Classic
    • Gang
    • Low gravity
    • Weapon selection
    • Zombie
  • The following rebel LRs will now sees the guards on their radar.
    • Drug dealer
    • Machine gunner
  • The following rebel LRs will now be teleported to a random location when the LR starts.
    • Drug dealer
    • Machine gunner
    • Phat kid
    • Sniper
    • Wild cowboy
  • Guards now have infinite reserve ammo for the following wardays:
    • Classic
    • Gang
    • Low gravity
    • Weapon selection
    • Zombie
#42
  • The last requests available and last guard status text will no longer appear on round start if there are no guards (think first round).
  • Fixed a bug where a player could have a freeday initialized even if their freeday menu failed.
  • Fixed a bug where molotovs and tagrenades would get their clip size modified.


Forum Jump:


Users browsing this thread: 1 Guest(s)