Ultimate Jailbreak - Mod Changelog
- Disabled the default vent hit sounds.
- LR Rebel Drug Dealer: Can no longer drop/pickup weapons.
- LR Rebel Wild Cowboy: Can no longer drop/pickup weapons.
- LR Rebel Machine Gunner: Prisoner now starts with 175 HP plus an additional 25 HP per guard alive.
- Added a countdown before receiving weapons for all LR weapon battles.
- Fixed a bug during days that would strip all guards weapons if another guard respawned during the middle of the round.
- Players will now get their knives back during freezetag if they get stripped by the map.
- Buffed the wardens minimum speak time from 5 seconds to 9 seconds.
- Blocked guards from being able to use the freekill command.
- Fixed the P2000 turning into the USP-S.
- Added the ability to choose the revolver during weapon selection.
- When choosing the knife from the weapon selection menu it will now be random on which teams knife you get.
- func_breakables (includes vents) will no longer play damage sounds for the guards aside from the final breaking sound.
- Added a new LR rebel option called "Sniper". The rebel gets a Knife, AWP, and 125 HP.
- Reworked how weapons are given/stripped/restored to players to prevent a bug that locked the server up.
- Added a rocket launcher warday.
- Fixed a bug where default weapons would drop to the ground instead of being removed when a player spawned during a day.
- Fixed a bug where guards would be equipped with their default weapons when spawning during a warday.
- Prisoners will now be properly stripped of their weapons when spawning during a warday.
- Warday RPG changes:
- Airshots are now 1 hit kills.
- Increased maximum possible damage from 15 to 30.
- Guard's damage now gets increased by 50% of the base damage.
- Fixed rocket damage not resetting the last guard's slap counter.
- Fixed players not getting their RPG when spawning late.
- Rocket launchers are now stripped when the day ends.
- Fixed players getting muted before there are any guards.
- Players should now properly get muted when they aren't alive.
- Zombie warday messages now appear in chat instead of the center.
- Disabled infinite ammo for tasers.
- Level 3+ will no longer get muted by the warden.
- Removed radar and added temporary invincibility to rebel last requests.
- Fixed a bug where freeday prisoners could freeze guards on freezetag warday.
- Disabled taser for weapon select warday.
- Auto-respawn will now automatically stop after 60 seconds.
Users browsing this thread: 1 Guest(s)